De:Lithe Last Memories

Email Pre-registration

We will contact you at the above e-mail address when the service starts.
Thank you for your pre-registration.
Please check the signal conditions.

Register Now

  • AppStore
  • GooglePlay

Follow on

  • X
  • LINE
  • YouTube
  • TikTok
  • Mail
Pre-register Rewards

Hello to all of you who have been cheering Last Memories. This is Kumon from enish.

Last week, IVS Crypto 2024 Kyoto was held in Kyoto, Japan, and DeLast Memories had a booth and spoke at the event again this year. Since we are in the midst of development and marketing, we decided to participate in the event, prioritizing the release of the game and keeping the scale modest compared to last year, but with the goal of gaining coverage, especially in the Web3 media.

At the booth, we played a new movie created for IVS Crypto, and to our surprise, Haruka Ishida, a former member of AKB who sang the character song for "Ritsu Ichimonji," visited us!

I was very touched that she even posted about it....

We also took the stage to speak on the theme of "Web3 Mass Adoption by Major Game Publishers", where Ohtani talked about Last Memories while joining other major companies such as GREE, DMM, and KONAMI.

It's a pretty good photo, isn't it?

For more information on IVS Crypto 2024 Kyoto, including the session Ohtani attended, please read this article.

BlockChain GameInfo
IVS Crypto 2024 KYOTO on-site report 2 "BCG booth" and session pickup
https://news.blockchaingame.jp/2609

Now, let's move on to the development progress.


We wrapped up the main development tasks last week. This week, we'll focus on updating you on the status of bug tickets. We also have some development stories to share. It’s a bit long, but we hope you find it interesting and worth your time.

Bug Tickets

Report Summary

Progress on resolving bugs has not been very good until last week. This was because QA resources were allocated to checking all content in Story Mode and other areas. As a result, a significant number of "Under review" tickets have piled up.

Additionally, we reviewed all bug tickets yesterday and made several adjustments:

  1. Tickets that have already been handled, tickets with duplicate contents, and tickets that no longer need to be handled as time goes by were moved to completion.
  2. To move tickets that no longer need to be handled at the time of release to a later version of the release.
  3. Review the priority level again and change those that should be handled with priority to SS or S.

The impact of these priority adjustments will be explained in the priority graph section.

Considering the time left until release, we only have less than two weeks to make significant progress. It is crucial to improve quality as much as possible in this period. Alongside debugging, we will focus on enhancing visual quality, improving user experience, and performing balance checks.

Bug Ticket Breakdown

Status Breakdown

The number of "Not started yet" tickets is decreasing, but "Under review" tickets have increased significantly. Approximately, there are just under 170 "Not Started" tickets and just under 80 "Under review" tickets.

Priority Breakdown (Only "Not Started" tickets)

Given the remaining time, it is likely that tickets with a priority of A or lower will not be addressed. Considering this, we have reassigned some of the more important A tickets to S priority and the most critical S tickets to SS priority.

Although the proportion of S and higher priority tickets doesn't seem to have decreased since last week, this is due to the reassignments mentioned above. We were able to close a significant number of high-priority SS tickets last week.


Afterword on Development

GvG Field

Regarding the GvG battlefield that we mentioned before, testing with actual 3D models has begun.

Previously, we showed you a rough sketch on a conference room whiteboard...

We started by walking around a simple 3D space made of uncolored cylinders and rectangular prisms, checking and adjusting movement times and skill impact ranges. After that, we placed properly decorated objects, resulting in a battlefield that looks like this.

Further adjustments are being made to the final placement of the gimmicks in the field, and the scope of their effects are being tuned.

Aside #2 Story Mode

Last week, we conducted intensive QA on Story Mode, so let me share a bit about it.

Story Mode features 36 main characters (DOLLs) and the NPCs (non-player characters) we introduced during last week's live stream. The story is fully voiced, with each voice actor's passionate performance enhancing the experience.

We carefully check everything, looking for typos and mistakes, making sure the 3D models look perfect, and ensuring that each scene is attractive and fits well. This means we repeatedly check and adjust every detail.


That's all for this week's update.

Soon, we'll be able to share more about tokens and the upcoming presale (the final sale before the release).

If you have any comments, feedback, or messages of support, we would love to hear from you.

"De:lithe Last Memories" Feedback Form

Thank you for your continued cheering for Last Memories.

Executive Producer
Yoshiyuki Kumon