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Hello everyone, This is Kumon from enish.

This year’s TOKYO Game Show was incredibly lively! Compared to previous years, it felt much more crowded. As for me, I had the opportunity to do a live AMA on stage at YGG Japan in front of many Last Memories players who attended.

The focus was on battles like Union vs Union, and the archive is available here. Please check it out!

Now, let's dive into the updates. This time, we focused on improvements and adjustments with the hope of enhancing the gameplay experience!


New Features & Improvements

Union Battle α2

We’ve made several adjustments based on the feedback received and some identified issues.

Make Ally Leader Positions More Noticeable

To make it easier to locate allied leaders, we implemented two fixes:

  1. Added a marker above the head of allied leaders.
  2. Displayed the position of allied leaders on the minimap.

Added Icons for Terminal Capture Status

Since it was difficult to track terminal capture status, we added icons to the Union Battle HUD.

Adjusted Buff and Heal Tower AI

Buff and heal towers used to respond only when enemies were present, but now they will also react to allies.

Set Exit Penalty for Retiring from Battle

Players who retire and leave the battlefield will incur an exit penalty, rendering them immobile upon reentry for a certain time. During this period, they are invincible but at risk of being targeted.

Separate Chat for Union Battle

Messages are now categorized by type, with some displayed to all and others only visible to Union members.

Fixed Issue Where Union Battle Split into Two Battlefields

An issue where Union Battles split into two different battlefields due to timing or party status has been fixed.

Items Currently Under Consideration:

1. Damage Calculation (Reducing damage in PvP might be beneficial)
2. No-cost instant revival during alpha (Should we reduce the pace of revivals to avoid stalemates?)
3. Strength of Towers (Durability and attack power)
4. Combat Power Limit (Setting limits and preparing appropriate fields)

Marketplace Equipment Category Tabs

We know this took a while, but we’ve finally added tabs for each type of equipment in the marketplace.

Jukebox Lyrics Display

We’ve added a lyrics display function to the Jukebox! Yay! There is also an ON/OFF toggle, so feel free to hide it if it’s in the way.

My personal favorite is Len Ruoxi’s “China's Four Thousand Years, Watcha” Check out the incredible speed of those lyrics!
Note: Lyrics are not displayed in the karaoke version (it was technically not possible).

Adjusted Ally NPC Healing and Revival AI

Ally NPCs will now prioritize the player’s controlled character when performing healing or revival actions. This may be a subtle change, but it should make healer-type DOLLs more reliable.

Union Dungeon Difficulty Adjustments

We’ve received feedback that Union Dungeon bosses were too easy and could be defeated quickly. In response, we increased the HP of the Level 1 boss by roughly 100 times, and made subsequent adjustments for higher levels accordingly. This value was set to ensure even smaller Unions could participate, although top-tier Unions may still find it relatively quick to clear. As the level of the Union Dungeon rises, you’ll find more of a challenge—so give it a try!

Other Feature Improvements

  • Build Mode: Evolution conditions pop-ups can now be closed outside the dialog box.
  • Land Dungeon: You can now view Land Dungeon details even if the number of attempts is zero.
  • Union: The default number of donated building materials is now set to the maximum.
  • Wallet: You can now switch between displaying Token ID and combat power.

Bug Fixes

  • General Battle: Taking knockback or status effects immediately after reviving while in an invincible state.
  • General Battle: Drop item names appearing too high up.
  • General Battle: Collider effects for traps disappearing with a delay.
  • General Battle: Incorrect minimap angles in overhead view.
  • Build Mode: Awakening button overlapping with DOLLs on the right side in team composition.
  • Build Mode: Progress gets stuck when closing the bottom-left parameter display and choosing options on the Parameter Choice screen.
  • Master Mode: Becoming unplayable after retiring.
  • Daily Dungeon: Inconsistent transparency for foreground objects in overhead camera view.
  • Land Dungeon: Getting stuck when dashing on certain staircases.
  • Map Dungeon: Item names displayed on the ceiling.
  • Multiplayer: Leaders displayed in red and members in green regardless of map possession.
  • Chat: Multiple pop-ups appearing when repeatedly pressing Union party search.
  • Jukebox: Music resets when changing floors in Build Mode.
  • Union: Errors when moving to any Union from the rankings on the Union screen.
  • Union: Union member and settings buttons appearing when transitioning to another Union.
  • Home: Titles overlapping with Union names.
  • Storage: Inconsistent rules for red badge display.
  • Unknown Database: Level 110 rewards appearing as claimed even when unfulfilled.
  • Wallet: Unable to press the ADP claim button between 0:00-4:00 (am/JST).
  • Other minor bugs.

Development Updates & Current Status

Balance Adjustments

Discussions about the direction of balance adjustments are ongoing within the Battle Team. We wanted to release a complete list of all the fixes this week, but we didn’t have enough time. Instead, this week we are only sharing the points under consideration.

The main goal is to reassess the skills and rarity bonuses of all DOLLs, ensuring that every DOLL and skill has an opportunity to shine. Currently, there is a trend where optimal builds are becoming fixed for each DOLL. With these adjustments, we hope to make even underused skills interesting enough for you to try out.

Points to Check & Adjust:

・Ensuring each DOLL demonstrates value appropriate to its rarity
Reviewing unique skills and rarity bonuses, and rescuing underperforming DOLLs and skills.

・Enabling Boosters and Enchanters to shine
Finding distinct value for them, different from Strikers and Mystics.

・Allowing Guardians to fulfill their role properly
Improving their usability, including common skills.

・Enhancing the usability of buff and healing skills
Making it less stressful to use these skills on moving targets. Adjusting to extend ranges or sustain effect times.

Balancing overly powerful skills
Ensuring balance without undermining their essential value.

Roadmap Progress

We’d like to update you on the items from our previously released roadmap that have been delayed.

Steam Version

Due to some items that require further adjustment, we’re now aiming for a release around October 18th.

Raid Battle

We prioritized the fixes and adjustments for Union Battle, which has affected this development.

The UI implementation is complete, and server and client work is ongoing. It’s expected to become a main piece of Union-related content, though it will also be accessible to players who are not in a Union.

It turns out that this content has a larger development scope than Union Battles. We’re aiming to release it in one of the October updates.

Mirage Labyrinth

This content leans heavily on mass-producing battle stages. Since we are prioritizing balance adjustments in the Battle Team, this is currently on hold. We’ll provide an update once we’re able to start work on it.


We hope that this update will help improve the overall feel of the game. If you have any feedback or suggestions, please let us know through the form below!

Feedback Form

Thank you for your continued cheering for Last Memories.

Executive Producer
Yoshiyuki Kumon